﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Unity.Entities;
using Unity.Mathematics;
using Unity.Rendering;

namespace Jinndev.Rendering2D {

    [MaterialProperty("_TilingOffset", MaterialPropertyFormat.Float4)]
    public struct PropertyTilingOffset : IComponentData {
        public static readonly PropertyTilingOffset Default = new PropertyTilingOffset { Value = new float4(1, 1, 0, 0) };
        public float4 Value;
    }

}